
It's easy to blur the line between realism and detail lots of detail doesn't necessarily make for high realism, but, as CM proves, it makes for one heck of an addictive experience. Thus, the only real criticism I have of CM 00/01 is that it presents so much information that it's inevitable that you'll be overloaded. Likewise, a good cup run can bring in money, but you won't always be able to spend it (I got £180K from one home FA Cup game against Arsenal). You have to have a certain reserve (a few hundred thousand) before you can spend what you bring in freely.

This problem is compounded by the fact that if you sell a player for, say, £250K, you don't get a similar rise in your transfer fund.
#Championship manager 17 for mac full
Given that free transfer players want a suitcase full of cash to sign for you, your options are limited (though I found the Scandinavian leagues a good source of quality, cheap players). Start it as Plymouth and you'll get maybe £100K, of which less than £10K can be used on new players. If you play as Man Utd you get a bank balance of £40M, all of which is available to spend on players. This of course makes the game a real challenge. Being a glutton for punishment, I invariably play CM as Plymouth Argyle, the team I've followed since primary school.
